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I just finished my new character, "Pallantedes from Conan the hour of dragon"
it was really great (action)figure, so I wanted to make in 3d.
I started basic modeling in Maya and then I made all of the texture and Normal map in Zbrush (100% hand painting in zbrush),
If it wasn't Zbrush, I wouldn't have done it. I can't picture myself working without Zbrush, anymore.
I really wanna show you how I worked with zbrush to build this character Therefore, I will post my WIP up.
For all critics or questions, please post up a reply. I will try to answer every single one. Thank you so much.
Software: Modeling ( Maya ), Detail modeling and texture ( Zbrush )Rendering ( 3Dmax in Vray )
Best Regard
Ryan Lim
it was really great (action)figure, so I wanted to make in 3d.
I started basic modeling in Maya and then I made all of the texture and Normal map in Zbrush (100% hand painting in zbrush),
If it wasn't Zbrush, I wouldn't have done it. I can't picture myself working without Zbrush, anymore.
I really wanna show you how I worked with zbrush to build this character Therefore, I will post my WIP up.
For all critics or questions, please post up a reply. I will try to answer every single one. Thank you so much.
Software: Modeling ( Maya ), Detail modeling and texture ( Zbrush )Rendering ( 3Dmax in Vray )
Best Regard
Ryan Lim
验证码: 3351