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Personal reworking of a model I did recently for a game cover art. This is the first personal project I have done in a long time and it was alot of fun. I realise there are a few problems with the model but this was just the nature of the original project and as this was strictly for fun, so what the hey. Big inspiration for this has been scale model box art and traditional aviation illustration and the image is more an homage to this style as opposed to striving for photorealism.
On the technical side the image is 4961x2790 and was rendered in mental ray. I tried to do it all in one shot so I didn't do my usual AO pass and such. Render time was about 1 hour or so. The backdrop is a montage of 7 photos taken from my front and back windows (yes, lazy). There is some post glow effects and some colour adjustment done in PS but not much.
Decals on this posting are removed in PS but you can see full version in the High Res link. (sorry, copyright issues).
On the technical side the image is 4961x2790 and was rendered in mental ray. I tried to do it all in one shot so I didn't do my usual AO pass and such. Render time was about 1 hour or so. The backdrop is a montage of 7 photos taken from my front and back windows (yes, lazy). There is some post glow effects and some colour adjustment done in PS but not much.
Decals on this posting are removed in PS but you can see full version in the High Res link. (sorry, copyright issues).
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