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Fater some fun sculpting semi organic stuffs in zbrush, I'm back to my firt loves : characters.
Here's Nurenda. I wanted to show on my private book an picture with the quality I actually produce for profesionnal works.
The base mesh is made in Maya, with drafty shape but cleanest topology as possible.
I've imported it in zbrush, to improve the shape.
The I import/export the new mesh for UV's tweaking.
Then I refined the head shaped, then worked on the texture.
Finally, I achived the high precision sculpting in zbrush (7 levels, 2339393 Polys), and I did the render in it.
Compositing, tweaking (hairs) and color adjust was complete in photoshop.
I'll post soon the zbrush model.
Here's Nurenda. I wanted to show on my private book an picture with the quality I actually produce for profesionnal works.
The base mesh is made in Maya, with drafty shape but cleanest topology as possible.
I've imported it in zbrush, to improve the shape.
The I import/export the new mesh for UV's tweaking.
Then I refined the head shaped, then worked on the texture.
Finally, I achived the high precision sculpting in zbrush (7 levels, 2339393 Polys), and I did the render in it.
Compositing, tweaking (hairs) and color adjust was complete in photoshop.
I'll post soon the zbrush model.
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