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It’s been a while since I have been able to post (or paint) anything so I thought I would put up some concepts I worked up a while back for a (unnamed at present) video game project. The environments were intended to be very high saturation, yet dramatic, with the different areas being distinguished by elemental based look and feel. For instance there are a number of “Fire Dungeon” images here and a couple from the potential other areas (although this is the extent of my work on the project)
The characters (where used) were really there only for scale and proportion. I’m not a big fan of character design so I just threw these in to give a feel. :)
The characters (where used) were really there only for scale and proportion. I’m not a big fan of character design so I just threw these in to give a feel. :)
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