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This one makes use of many of the same elements from my last gallery submission.though going for a much brigher mood
modelled in 3dmax & Rendered using finalRender....I spent a while playing around with the final render passes in Photoshop.
I used Zbrush to detail the pilings(the wood sticking out of the water)..& for shaping the gargoyle heads.
total scene polycount is well over a million polys...those palm trees are heavy :
the plants are a mix of x-frog plants & some instanced coconut palms exported out of Vue infinite.
thanks for viewing.
modelled in 3dmax & Rendered using finalRender....I spent a while playing around with the final render passes in Photoshop.
I used Zbrush to detail the pilings(the wood sticking out of the water)..& for shaping the gargoyle heads.
total scene polycount is well over a million polys...those palm trees are heavy :
the plants are a mix of x-frog plants & some instanced coconut palms exported out of Vue infinite.
thanks for viewing.
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