您的位置:首页 > cgtalk2006 > Biker - Realtime Game Art
A biker character which was a test bed for some techniques I wanted to try out... and as such took a looong time for me to finally finish!
The picture is a realtime viewport capture from MAX using realtime shaders, AO, realtime shadowing and an anisotropic shader for the hair with the background and some minor post work added in Photoshop.
The polycount comes in around 14,000 for the character with full hair and weapon.
The picture is a realtime viewport capture from MAX using realtime shaders, AO, realtime shadowing and an anisotropic shader for the hair with the background and some minor post work added in Photoshop.
The polycount comes in around 14,000 for the character with full hair and weapon.
验证码: 2054