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This is a work i did at school (Nad Center) as a specialisation project. It is a real time model with normal map, diffuse map and specular map and it is from a concept art by An JungSik (such a great artist!!!). To get to this result i made the armor in 3DS Max, i sculpted the cloth and the body in Zbrush. Then i used Polyboost to reconstruct the low poly version (10012 triangles). Then the normap map was generated in Max.
The diffuse map was hand painted.
The diffuse map was hand painted.
验证码: 4827