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This is a work i did at school (Nad Center) as a specialisation project. It is a real time model with normal map, diffuse map and specular map and it is from a concept art by An JungSik (such a great artist!!!). To get to this result i made the armor in 3DS Max, i sculpted the cloth and the body in Zbrush. Then i used Polyboost to reconstruct the low poly version (10012 triangles). Then the normap map was generated in Max.
The diffuse map was hand painted.
The diffuse map was hand painted.
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验证码: 4751
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