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I created her as a generic female model here at Pendulum. She was created in Maya and Rendered in mental ray. The displacement and bump maps were created in Z-brush, and the rest of the texturing was done in Photoshop. The hair was done with Shave and a Haircut.
Thanks to Stefan Minning for help with the shaders.
Comments and crits are welcome.
Thanks,
Gina Adamova
Modeler and texture artist
Thanks to Stefan Minning for help with the shaders.
Comments and crits are welcome.
Thanks,
Gina Adamova
Modeler and texture artist
验证码: 6675