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Koenigsegg CCX. In-game model done by Grand Turismo 5 standards. Done by blueprints and huge amount of photo reference. Poly budget: 192 449 triangles. Textures: in total diffuse, normal bump and specular less than 2048x2048 each. Only in-game textures were used for render. Only normal bump - no displacement.
Modeled by Gleb Zhilevich (guided by Yury Rybakov), some textures and rendering by Yury Rybakov.
More images at up to 3840х2160 and video here - http://propergraphics.com/3dlowpoly/Koenigsegg_video.htm
Also for those who want to check exactness of the model we add part of our photo reference there.
Modeled by Gleb Zhilevich (guided by Yury Rybakov), some textures and rendering by Yury Rybakov.
More images at up to 3840х2160 and video here - http://propergraphics.com/3dlowpoly/Koenigsegg_video.htm
Also for those who want to check exactness of the model we add part of our photo reference there.
验证码: 2238