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I'm really starting to enjoy Zbrush.
I wanted to do a dragon with some personality, and I found that I like him better when he was a little bit fat. I liked the way it made him seem more lumbering and wobbly.
I made this model in 2 marathon 6 hour sessions from concept to final render. This render is a medium resolution z-brush export with a normal map. I used the default scanline renderer in max with a sky light for shading and several colored omni lights set to effect specular for highlight.
I wanted to do a dragon with some personality, and I found that I like him better when he was a little bit fat. I liked the way it made him seem more lumbering and wobbly.
I made this model in 2 marathon 6 hour sessions from concept to final render. This render is a medium resolution z-brush export with a normal map. I used the default scanline renderer in max with a sky light for shading and several colored omni lights set to effect specular for highlight.
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