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This render was created using a model produced for the video game Project Gotham Racing 3. I modelled, textured and rendered the Skyline in XSI using Mntal Ray.
This model is the actual game asset since PGR3 was to feature cars with subdivision levels of geometry detail. The render here sees the car subdivided in all its glory.
A tiny bit of post work was undertaken in Photoshop - mainly colour correction using Curves and some USM to tighten down some of the lines.
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This model is the actual game asset since PGR3 was to feature cars with subdivision levels of geometry detail. The render here sees the car subdivided in all its glory.
A tiny bit of post work was undertaken in Photoshop - mainly colour correction using Curves and some USM to tighten down some of the lines.
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