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This is a frame extracted from an animation I did a couple of years ago. The model was built and rendered in Lightwave, all maps for the car and background were setup in Photoshop and the final animation was graded using After Effects. I photographed the background and mapped this onto very simple geometry, the object was then excluded from any lighting and set to 100% luminous. The car was illuminated with lightwave backdrop radiosity and five lights to generate the specularity in the paint shader. I'll post some more images later.
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