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I’ve finally gotten around to finishing her, so I thought I post her here in the finished section to show her off a bit.
It's been a real slog finding time and energy to work on her. I must admit I'm really happy with the way she has turned out, though with that in mind there are one or two small areas that could be improved upon (but aren’t there always?).
She weighs in at 8631 triangles (excluding the base). She’s made up of 3 x 2048x2048 textures (Diffuse map, Normal map and Specular map). There’s also one small 128x128 for an environment map on her eyes.
Modelled and rendered in Max 8 using standard Max materials and the scan-line rendered. Sculpting done in Zbrush.
I hope you like.
It's been a real slog finding time and energy to work on her. I must admit I'm really happy with the way she has turned out, though with that in mind there are one or two small areas that could be improved upon (but aren’t there always?).
She weighs in at 8631 triangles (excluding the base). She’s made up of 3 x 2048x2048 textures (Diffuse map, Normal map and Specular map). There’s also one small 128x128 for an environment map on her eyes.
Modelled and rendered in Max 8 using standard Max materials and the scan-line rendered. Sculpting done in Zbrush.
I hope you like.
验证码: 8479