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This artwork shows the portrait of a new digital character I have created for an upcoming animation.
I decided for a black and white color style to accentuate the eyes.
The idea was to develop a photorealistic face that feels alive.
The mesh was created in 3dsmax and further detailed in zbrush.
All textures are painted by hand in zbrush without any use of projected photographs.
The mesh and texures (4-8k resolutions) are designed to allow
highresolution closeups.
The image was rendered in 3dsmax using finalrender.
Comments are welcome.
Steve Weber
I decided for a black and white color style to accentuate the eyes.
The idea was to develop a photorealistic face that feels alive.
The mesh was created in 3dsmax and further detailed in zbrush.
All textures are painted by hand in zbrush without any use of projected photographs.
The mesh and texures (4-8k resolutions) are designed to allow
highresolution closeups.
The image was rendered in 3dsmax using finalrender.
Comments are welcome.
Steve Weber
验证码: 1343