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This image was made for study Zbrush and max integration. Zbrush was used to make the fine details and project textures on the model. And in the 3dsmax it was rendered in MR render, using fast skin shader. all maps to control the parameters of shader was painted in Zbrush, using group UV to map the mesh.
About the mesh, i used poly by poly method to create the head and box modeling for other objects. I use two MR area lights to lit the scene and final gather of MR.
To Post-production i used Photoshop and some elements from render like Z-depht and Ambient occlusion.
Wire
About the mesh, i used poly by poly method to create the head and box modeling for other objects. I use two MR area lights to lit the scene and final gather of MR.
To Post-production i used Photoshop and some elements from render like Z-depht and Ambient occlusion.
Wire
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