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I took a photo of my desktop and tried to recreate the image. I paid close attention to surface details and lighting. I used several layers of procedurals to obtain the subtle details of the worn surfaces. Gradients and Alpha maps were used to control some procedural placement. No Radiosity of HDRI lighting was used.
Rendered in Lightwave3d with Fprime.
Thanks for Looking!
David Mitchell
Rendered in Lightwave3d with Fprime.
Thanks for Looking!
David Mitchell
验证码: 3271