您的位置:首页 > cgtalk2008 > When the laughter stops
This is my attempt to show a sad clown. I had the idea in my head for quite a while, and finally managed to finish it.
I used basic poly modeling in max and then exported my mesh to Mudbox to add the basic details I needed. I imported a high rez version back in max, optimized it and used Polyboost to rebuild the geometry.
Then I used DeepUV for my UVs and started modeling in ZBrush to create normal and cavity maps.
I used photoshop for all my textures.
The head was rendered using the Fast SSS - material of mental ray. The rest was rendered with VRay.
HairFX was used for the hair.
I used basic poly modeling in max and then exported my mesh to Mudbox to add the basic details I needed. I imported a high rez version back in max, optimized it and used Polyboost to rebuild the geometry.
Then I used DeepUV for my UVs and started modeling in ZBrush to create normal and cavity maps.
I used photoshop for all my textures.
The head was rendered using the Fast SSS - material of mental ray. The rest was rendered with VRay.
HairFX was used for the hair.
验证码: 7271