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cgtalk2008
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2010-07-08
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作品名称:When the laughter stops   网友评分:
使用软件:3ds max  Photoshop  mental ray  VRay  ZBrush  Digital Fusion  
发布时间:2010-07-29 08:25:13
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This is my attempt to show a sad clown. I had the idea in my head for quite a while, and finally managed to finish it.

I used basic poly modeling in max and then exported my mesh to Mudbox to add the basic details I needed. I imported a high rez version back in max, optimized it and used Polyboost to rebuild the geometry.
Then I used DeepUV for my UVs and started modeling in ZBrush to create normal and cavity maps.
I used photoshop for all my textures.
The head was rendered using the Fast SSS - material of mental ray. The rest was rendered with VRay.
HairFX was used for the hair.
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