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Hi all,
I wanted to take a break from glossy interiors and go to the opposite end of the cleanliness spectrum. This scene is relatively low-poly, as you can tell from the close-up of the car. The displaced ground accounts for about 300 ,000 of the total 500,000 polys. I did most of the textures from photos of an actual Berlin courtyard I took last weekend. The textures for the ground, trees and car are from CGTextures.com, reworked in PShop. The modeling was done in Blender and the render in Indigo 1.0.4.
Comments and criticism much welcome.
I wanted to take a break from glossy interiors and go to the opposite end of the cleanliness spectrum. This scene is relatively low-poly, as you can tell from the close-up of the car. The displaced ground accounts for about 300 ,000 of the total 500,000 polys. I did most of the textures from photos of an actual Berlin courtyard I took last weekend. The textures for the ground, trees and car are from CGTextures.com, reworked in PShop. The modeling was done in Blender and the render in Indigo 1.0.4.
Comments and criticism much welcome.
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