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The character is 15.000 tris with 3x2048 texture,All the lowpolygon are made in maya,the highmodel and normalmap maded in zbrush,finshed the texture in photoshop.
I used 3DEngine for the realtime renderingandthe sence are rendered in maya. I compose the picture with in After Effect and Photoshop.
Hope you'll like it.
I used 3DEngine for the realtime renderingandthe sence are rendered in maya. I compose the picture with in After Effect and Photoshop.
Hope you'll like it.
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