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This was originally produced for a magazine cover, but they decided to go with another character of mine...
I managed to finish it anyway. Still has plenty of rough edges, but I can't spend more time on it sadly.
Blender for modeling, UVmapping and rendering, Gimp for texture maps and post.
I managed to finish it anyway. Still has plenty of rough edges, but I can't spend more time on it sadly.
Blender for modeling, UVmapping and rendering, Gimp for texture maps and post.
验证码: 6425