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First I drew something like 4-6 different thumbnails on paper (woah!) trying to find the best viewpoint and most balanced perspective/composition. In 3dsmax I started off by modeling and rendering a rough wire model to have something to start with. A few basic shapes/objects and a couple renderpasses for rough indicating light, wire for perspective and an alpha mask for the odd spheresystem in the middle. Colouring, painting etc. was done in Photoshop, not that much any interesting to tell about it. Took about three days (4-6h a day) for me to finish this.
验证码: 2018