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In this work I used 3dsMax and Z-Brush for modeling.
For statues I used z-spheres and z-brush's sculpting and vray displace for render.
Some unwrap was done in z-brush.
My father is a very good artigian/artist in wood sculpting and I think I learned something watching his work.
Obviously I used photoshop for some little post production retouching. Only few things like curves/color balance.
For statues I used z-spheres and z-brush's sculpting and vray displace for render.
Some unwrap was done in z-brush.
My father is a very good artigian/artist in wood sculpting and I think I learned something watching his work.
Obviously I used photoshop for some little post production retouching. Only few things like curves/color balance.
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