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Hey guys,
I have been working on my demo-reel for a while and I have completed my likeness piece. I wanted to create some believable still portrait. I hope you guys like it.
Breakdown is pretty much like this.
I have modeled a pretty pretty rough base in Maya. I did not want it to be a decent one (topology was OK of course but the likeness was nowhere near the final) because I wanted to study the face in detail. On top of that I tried to avoid using symmetry as much as possible. After I blocked out some of the major forms of his face I stopped using symmetry and started working asymmetrically in a real early stage.
I have been working on my demo-reel for a while and I have completed my likeness piece. I wanted to create some believable still portrait. I hope you guys like it.
Breakdown is pretty much like this.
I have modeled a pretty pretty rough base in Maya. I did not want it to be a decent one (topology was OK of course but the likeness was nowhere near the final) because I wanted to study the face in detail. On top of that I tried to avoid using symmetry as much as possible. After I blocked out some of the major forms of his face I stopped using symmetry and started working asymmetrically in a real early stage.
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