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I developed this character as part of game proposal of my company. This guy is intended to be an old and experienced hunter.
I´ve used 3ds max for the base mesh, Zbrush for sculpting and painting and Mental Ray with SSS Fast skin and area lights for rendering. Hair rendered in a different pass, to be post composed. Plus some post editing in Photoshop, mostly level and curve´s adjustment.
I´ve used 3ds max for the base mesh, Zbrush for sculpting and painting and Mental Ray with SSS Fast skin and area lights for rendering. Hair rendered in a different pass, to be post composed. Plus some post editing in Photoshop, mostly level and curve´s adjustment.
验证码: 8504