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I use 16 maps of 2048 for the textures. The Head has Color, Specular, Normal, Reflect and SSS map, also 5 maps for the Body, for the Components I use Color, Specular and Normal map like for the Sword and Helmet these are all in one texture.
To modeling it I use 3ds Max (Hi-Res and Low-res), and for the Normals and Oclucsion Maps I use Softimage XSI, for texturing, I use Photoshop, and Deep Paint 3D only to make the projections. For the render and shaders I use vray.
To modeling it I use 3ds Max (Hi-Res and Low-res), and for the Normals and Oclucsion Maps I use Softimage XSI, for texturing, I use Photoshop, and Deep Paint 3D only to make the projections. For the render and shaders I use vray.

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