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This is a game character that I've done for my portfolio.
It is inspired from the b-rated horror movies, usually involving zombies :)
The polycount is at 8500 with two uv layouts at 1024 and a 512 map for the hair. I have made maps for diffuse, specular, glossiness and normal channels.
The highpoly model was done in zbrush starting from zspheres. The low poly and baking was made in 3ds max. Texturing in photoshop and zbrush using the zapp.
Rendered is done scanline with a 3 light setup. I haven't done any special shaders yet.
It is inspired from the b-rated horror movies, usually involving zombies :)
The polycount is at 8500 with two uv layouts at 1024 and a 512 map for the hair. I have made maps for diffuse, specular, glossiness and normal channels.
The highpoly model was done in zbrush starting from zspheres. The low poly and baking was made in 3ds max. Texturing in photoshop and zbrush using the zapp.
Rendered is done scanline with a 3 light setup. I haven't done any special shaders yet.
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