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I decided to go with a different rendering style for my latest work.
Instead of screen capturing out of UE3 (as my computer at home can't run it!) I decided to use standard MAX scanline materials with some post work in Photoshop.
These guys are pretty much to game specs with the polycount being approx 14,000 for the rider and 13,000 for the boar. They have normal, spec, diffuse and gloss maps.
I will post up some wires later although because they weren't going into any specific engine/ target platform, and because o fthe post work that I had planned, I decided not to optimise too heavily.
Instead of screen capturing out of UE3 (as my computer at home can't run it!) I decided to use standard MAX scanline materials with some post work in Photoshop.
These guys are pretty much to game specs with the polycount being approx 14,000 for the rider and 13,000 for the boar. They have normal, spec, diffuse and gloss maps.
I will post up some wires later although because they weren't going into any specific engine/ target platform, and because o fthe post work that I had planned, I decided not to optimise too heavily.
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