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Aim was to create really high quality poly model (3 million tris) that will look like CAD as by quality of surfaces as for exactness using only free blueprints and huge amount photos.
Additional renders at up to 3500x2500 http://propergraphics.com/vehicles/koenigsegg_01_920.htm
Credits
Gleb Zhilevich – modeling, texturing, rendering, post processing.
Yury Rybakov – modeling guidance, final post processing.
Denis Rybakov – Maya scripts - 1) to create perfect string on seams, 2) to match texel ratio for all carbon and leather parts.
Additional renders at up to 3500x2500 http://propergraphics.com/vehicles/koenigsegg_01_920.htm
Credits
Gleb Zhilevich – modeling, texturing, rendering, post processing.
Yury Rybakov – modeling guidance, final post processing.
Denis Rybakov – Maya scripts - 1) to create perfect string on seams, 2) to match texel ratio for all carbon and leather parts.
验证码: 2011