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This interior is part of a video tutorial that hopefully soon, will be hosted on the Gnomonology website.
It will show how to use the new Mental Ray Importons and Irradiance Particles rendering techniques.
The 3D model comes from the Evermotion collections, exported from Max in obj. format via the new FBX exporter.
It was partially remodeled by me to optimize it for MR & Maya software.
Maya Poly, Nurbs. Physical Sky/Sun, Mia Photographic Exposure, MR Portal Light.
I used only Mental Ray Mia X materials, except for the organic materials for which I used the SSS Fast Skin shader.
Autodesk Maya 2008 Sp1, Mental Ray & Photoshop.
It will show how to use the new Mental Ray Importons and Irradiance Particles rendering techniques.
The 3D model comes from the Evermotion collections, exported from Max in obj. format via the new FBX exporter.
It was partially remodeled by me to optimize it for MR & Maya software.
Maya Poly, Nurbs. Physical Sky/Sun, Mia Photographic Exposure, MR Portal Light.
I used only Mental Ray Mia X materials, except for the organic materials for which I used the SSS Fast Skin shader.
Autodesk Maya 2008 Sp1, Mental Ray & Photoshop.
验证码: 2796