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I made this to illustration using Modo's modeling, sculpting, UV layout, 3D texture painting and rendering. I then used Photoshop to clean-up the renders, adjust the color values and add highlights to the hair. I normally use several different 3D software packages in order complete a character, however since Modo offers all the tools I needed, this 3D illustration was created to test out Modo and how it might apply to game art development.
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