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Pilot character created using Mudbox and 3ds Max. This model was created for an animator friend Neil Helm who is using him for a 3d short. The model was fun to sculpt because the concept design was so strong. I created the detailed mesh in Mudbox and remeshed the character in Paraform and 3ds Max. It will be exciting to see him move around the screen and come to life. He is in the process of being rigged will soon be ready to animate. This style of character has always had appeal to me because of the strong lines and bold shapes.
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