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Here is a character of my own design that I have been developing on and off for a few months.
I modeled the base mesh in Maya, sculpted in Zbrush, and then rendered in Maya with Mental Ray and split the image into 14 passes to comp in Fusion.
I modeled the base mesh in Maya, sculpted in Zbrush, and then rendered in Maya with Mental Ray and split the image into 14 passes to comp in Fusion.
验证码: 3991