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This is another creature I created in my Creature Development class that is taught by Alex Alvarez. It is actually the first creature I did for the class, and is based on a concept by Jeff Hoffman.
I modeled the base mesh in Maya, sculpted in Zbrush, and then rendered in Maya with Mental Ray and split the image into 9 passes or so to comp in Fusion.
I modeled the base mesh in Maya, sculpted in Zbrush, and then rendered in Maya with Mental Ray and split the image into 9 passes or so to comp in Fusion.
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