您的位置:首页 > cgtalk2007 > Architecture of War
cgtalk2007
注册时间
2010-07-08
发帖数
0
最后登录
2011-12-23
  本站提示信息
×
  •  举报:Architecture of War
    原 因:
作品名称:Architecture of War   网友评分:
使用软件:Photoshop  mental ray  Maya  ZBrush  
发布时间:2010-07-29 08:22:10
查看原图   推荐给朋友   下载作品
A 3d Model based on Gears of War Architecture. I was really impressed with the 2d Gears of war concept art by John Wallin Liberto and the architecture in the game so I set off to build a high res 3d model in Maya. This project was also a way for me to try out some new techniques in high resolution Hard Surface modeling. I used to have birds in the image for scal but then removed them because it looked pretty cliche, i'm interested in knowing what other people think, should I have left some birds in for scale?
I used the active smooth script along with the insert edge loops option in Maya to create the geo then imported it all into zbrush for small details and smoothing, then back out to maya for rendering. I used the camera projection method to texture this beast and re projected the texture back onto the geo from a fixed camera and rendered it all out with Mental Ray.
    您还未登录,请您先登录,才能发表评论,谢谢!
  匿名
验证码: 1246  
下一页 | 尾页 | 共 29 页 | 当前第 1 页
Copyright@2008 CGTime.com.cn Inc. All Rights Reserved.CG时代 版权所有