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I decided to bring something more acceptable than clay render of my older model, in "cutaway" style, no aim for photorealistic result this time... hope you like it
you can read my older article described whole modeling process (in Slovak language only) on rhino3d.cz site
http://www.rhino3d.cz/clanky/projekty/hummer-h2-sut.html
hi-res image (3500px): www.furo.sk/hummerh2cutaway.jpg
for those who don't know my WIP thread here: almost everything is modeled in Rhinoceros using NURBS technique than exported into polygons, reduced a little bit (current polycount is about 4.500.000 and rendered with Maya Mental Ray, some postproduction added in Photoshop even thought I was trying to keep this model finished just in CLAY way... once again, hope you like it
you can read my older article described whole modeling process (in Slovak language only) on rhino3d.cz site
http://www.rhino3d.cz/clanky/projekty/hummer-h2-sut.html
hi-res image (3500px): www.furo.sk/hummerh2cutaway.jpg
for those who don't know my WIP thread here: almost everything is modeled in Rhinoceros using NURBS technique than exported into polygons, reduced a little bit (current polycount is about 4.500.000 and rendered with Maya Mental Ray, some postproduction added in Photoshop even thought I was trying to keep this model finished just in CLAY way... once again, hope you like it
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