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Hi everybody
This is my latest work. Its a portrait of Marv from Sin City, certainly my favorite charakter from that series. I want to dedicate this one to Frank Miller and his outstanding artworks.
The very base model was made in 3dsmax and then
sculpt in Zbrush and export back to max. Zbrush
was also used to generate displace map. The rest of
textures and some postproduction were done in Photoshop.
Finally I render it with Mental Ray.
Thx to my friend Michal (michalsuchanek.cz) for support
This is my latest work. Its a portrait of Marv from Sin City, certainly my favorite charakter from that series. I want to dedicate this one to Frank Miller and his outstanding artworks.
The very base model was made in 3dsmax and then
sculpt in Zbrush and export back to max. Zbrush
was also used to generate displace map. The rest of
textures and some postproduction were done in Photoshop.
Finally I render it with Mental Ray.
Thx to my friend Michal (michalsuchanek.cz) for support
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