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This is my 3d render of the Japanese comic and animation character Astroboy. I modeled it in 3ds max 6 and rendered it with Brazil r/s. To get the lighting and reflections perfect, I rendered the image in 2 layers, one with just a standard globally illuminated skylight and no reflections on the model, and a reflection pass with global illumination turned off and lighting/reflections provided by self-lit boxes I introduced just for the reflection pass. I then composited the two layers together in Photoshop.
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