您的位置:首页 > cgtalk2010 > Wagon cadwallon 3d remake
I used Maya for doing base meshes and then sculpted all the details i ZBrush.
When all details where in place the sculpts where polyreduced with decimation master in zbrush, making it possible to import all parts into maya. (the final scene was about 8 million polys, all the sculpts together without reducing is about 80 million)
Grass was added using Paint effects in Maya, the hair and beards as well.
When all things were in place the image was rendered as a grayshaded image with Maya Mental ray. Spec- Reflection- Ambient occlusion- and mask-passes where also rendered.
Finally the image was composed, textured and colorized using Photoshop.
When all details where in place the sculpts where polyreduced with decimation master in zbrush, making it possible to import all parts into maya. (the final scene was about 8 million polys, all the sculpts together without reducing is about 80 million)
Grass was added using Paint effects in Maya, the hair and beards as well.
When all things were in place the image was rendered as a grayshaded image with Maya Mental ray. Spec- Reflection- Ambient occlusion- and mask-passes where also rendered.
Finally the image was composed, textured and colorized using Photoshop.
验证码: 6807